Amayah Ren Mizukage
| Subject: Amayah Ren's Info Card Mon Jun 23, 2014 12:05 pm | |
| Basics Name: Amayah Ren Link to Character: Let the Ocean Turn RedClan: N/A Village: Kirigakure - The Village Hidden in the Mist. Rank: Shodai Mizukage - First Water Shadow Skill Rank: S Personal RelationshipsRelationships: Significant Other - N/A Best Friend or Rival - N/A Enemy - N/A Etc. - N/A Ninja Squad:Squad Name: N/A Sensei: N/A Team Member 1: N/A Team Member 2: N/A Combat AbilitiesElements:Primary - Suiton Secondary - N/A Tertiary - N/A Combat Specialties: - Ninjutsu (Mastery) - Taijutsu (Mastery) - Sensory (Mastery) - Weaponry (Adept) Combat Style:Amayah, in a battle, is a quite fearsome and brutal opponent. The utilization of her highly observant and exceptionally perceptive nature allows her to take advantage of any lapses that might appear in the defense of her enemies, no matter how small, where she will crudely and calculatingly attack them at moments where they are vulnerable, even to the point of sometimes taking the direct initiative in doing so. In this sense, Amayah is a genius at positioning, tactics, and planning, and typically takes full control over the battlefield by means of her ninjutsu mastery while not being afraid to get up close with her exceptional taijutsu skills in order to tackle and bring down any threat posed to her. Chakra Pool: 325 Special Characteristics:Name: Ninjutsu Subjugation - Suiton. Rank: S Range: Self. Description: Due to the absolute mastery Ren has obtained over the suiton element and her reputation as being the most skilled Suiton master in history, she has obtained the ability to preform them without a water source by converting relatively small amounts of her own chakra into vast water sources, making it seem as though she is pulling the water out of thin air and creating it from nothing. Additionally, the level of subjugation she has over the element of water allows her to preform even the most high ranking ones with only a single hand sign in order to activate them. This is a special characteristic unique to Ren only. Name: Sensing Mastery Rank: S Range: 5000m Description: A master sensor in her own right, Amayah can discern between chakra signatures of shinobi from different populations. They are able to tell exactly who is among a crowd of people and their sensory skills are such that they are even able to tell if their targets are lying based on any fluctuation of their chakra. It’s not only sensing, they are able to mask their presence to all but contact style sensing techniques. Additionally, her own style of sensing has been created to allow her to sense people by the same way as traditional sensors do by simply placing two of her fingers on the ground. This is a special characteristic unique to Ren only, but can be taught. Techniques:- Academy Techniques:
Name: Transformation Technique Rank: E Type: Ninjutsu Purpose: Supplementary Element: N/A Range: Short Duration: Until deactivated or dispersed.
Description: Given all the missions ninja are assigned to - battle, intelligence gathering, diversions - this is a priceless ninjutsu. It is typically used to change into people other than oneself, but one also has the ability to change into animals, plants, and even inanimate objects like weapons. This gives this technique an abundance of uses. The transformation of a skilled shinobi will be exactly like the genuine article, so it will be impossible to tell the two apart. On the other hand, a transformation performed by an inexperienced person will have obvious discrepancies. It will be impossible to deceive anyone with it. This is one of the most basic ninjutsu, as such most shinobi know how to perform it.
Name: Clone Technique Rank: E Type: Ninjutsu Purpose: Supplementary Element: N/A Range: Short Duration:
Description: A ninjutsu that creates an intangible copy of one's own body, without any substance. Since the clone itself doesn't have the ability to attack, and thus can only be used to confuse the enemy, it is mainly used in combination with other ninjutsu. It's a basic technique, but depending on one's ingenuity, it can be used effectively. The clones may not dissipate when they come into contact with something.
These clones can be easily distinguished by persons with dōjutsu. A person with normal eyes can also distinguish the clones from the original, since the clones do not have shadows and will not disrupt the area around themselves with their movement (i.e. won't kick up dust, crush grass, etc.).
Name: Body Replacement Technique Rank: E Type: Ninjutsu Purpose: Defensive, Supplementary Element: N/A Range: Short Duration: 1 post
Description: With this technique, users replace their own body with some other object, generally with a block of wood, the moment an attack lands. This creates an optical illusion, making the enemy think the attack was successful. From this, the user can use the lapse in the enemy's attention to attack or flee from the battlefield. Explosive tags can be attached to the replacement for an added surprise. It's a basic ninjutsu even taught at the Academy, but it's a useful art that can be applied in variety of situations. Limited to 3 uses per topic. Must have an item to replace with.
Name: Body Flicker Technique Rank: D Type: Ninjutsu Purpose: Supplementary Element: N/A Range: Short to Far Duration: 1 post
Description: The Body Flicker Technique is a high-speed movement technique, allowing a ninja to move short to long distances at an almost untraceable speed. To an observer, it appears as if the user has teleported. A puff of smoke is occasionally used to disguise the user's movements. It is accomplished by using chakra to temporarily vitalise the body and move at extreme speeds. The amount of chakra required depends on the overall distance and elevation between the user and the intended destination.
The body flicker technique cannot be used to initiate an attack and an attack cannot be performed after the technique is used, however its uses are not limited so long as they are not offensive in nature.
Name: Generic Sealing Technique Rank: E Type: Fuinjutsu Purpose: Supplementary Element: N/A Range: Short Duration: 1 post (storing is infinite)
Description: This technique is a standard ninjutsu which allows a shinobi to summon an assortment of items that have been stored in special seals, using fūinjutsu. Scrolls are the most commonly chosen for item storage. When needed, the owner activates the seals releasing their stored items or weapons of choice. Scrolls can also be used as ammunition for other weapons or have other seals inside of them, which expands the number of potential tricks a shinobi can use.
Name: Rope Escape Technique Rank: E Type: Ninjutsu Purpose: Supplementary Element: N/A Range: Short Duration: 1 post
Description: A basic technique taught at the Academy. It allows a ninja to free themselves if they have been tied up. How this is done is unknown.
Name: Tree Climbing Rank: E Type: Ninjutsu Purpose: Supplementary Element: N/A Range: Short Duration: After activation, this can be maintained indefinitely so long as the user is controlling it.
Description: Tree Climbing Practice is a training method used to gain more skills with chakra control. This training involves focusing a fixed amount of chakra to the bottom of one's feet, and using that to climb a tree without using one's hands. If the stream of chakra is too weak, the user will lose their footing on the tree and fall off. If it is too strong, the user will be pushed away from the tree, causing the tree to break around the point of contact and the user will fall.
Name: Water Walking Rank: E Type: Ninjutsu Purpose: Supplementary Element: N/A Range: Short Duration: After activation, this can be maintained indefinitely so long as the user is controlling it.
Description: This training method is used to gain better chakra control. To do this, the user has to be emitting a constant stream of chakra from the bottom of the their feet and using the repellent force to walk across the water's surface. This technique is more difficult to master than the Tree Climbing Practice, because the amount of chakra that needs to be emitted changes constantly.
It has also been shown that one can use their chakra to "skate" across the water surface, like an ice skater, instead of just walking or running. And, as noted by Jiraiya, the more one trains this technique the more they reach a state where they stand on water without even noticing it or basically even trying.
Name: Genjutsu Release (Genjutsu Kai) Rank: E Type: Ninjutsu Purpose: Supplementary Element: N/A Range: Short Duration: 1 post
Description: The user disturbs their own flow of chakra after realizing they are in a genjutsu, attempting to break the genjutsu. An equal amount of chakra must be paid in order to lift the genjutsu's effects.
- Suiton:
- D Rank:
Name: Water Release: Hiding in Mist Technique Rank: D Type: Ninjutsu Purpose: Supplementary Element: Suiton Range: Short to Medium Duration: Upkeep paid until deactivation.
Description: The Hiding in Mist Technique is a speciality of the ninja from Kirigakure, where one causes a mist to spring forth by lifting up some water from either a pre-existing source or expelled from their mouth, then goes in and out of sight at will from within the pearly-white realm. The mist's thickness is controlled by the amount of chakra kneaded into it. It can't fool the Byakugan, but, due to the mist being created with the user's chakra, any Sharingan and Rinnegan-user will see the mist coloured by their opponent's chakra, which will effectively hide the user from the dōjutsu.
- C Rank:
Name: Water Release: Water Clone Technique Rank: C Type: Ninjutsu Purpose: Supplementary Element: Suiton Range: Short to Medium Duration: Until dispersed.
Description: The Water Clone Technique is similar to the Shadow Clone Technique except it creates clones out of water that have one-tenth of the original person's power. Like other solid clone techniques, the clones can be used to perform tasks the user is unable or unwilling to do for themselves. The range of the clone is limited however, as it can not travel very far from the original body without losing control. Like other clone techniques, if the water clones are injured enough they will revert back to normal water.
Name: Water Release: Water Prison Technique Rank: C Type: Ninjutsu Purpose: Offensive, Defensive Element: Suiton Range: Short Duration: 1 post
Description: This technique is used to trap a victim inside a virtually inescapable sphere of water. The only downside to this technique is that the user must keep at least one arm inside the sphere at all times in order for the victim to remain imprisoned. This technique requires a sufficient amount of water, which can be provided by expelling it from one's mouth. Once trapped the target is unable to move or breathe while within it due to the heaviness of the water. Because of the density of the water it can be used, to a limited extent, for defensive purposes if performed on oneself. It can also be stored in scrolls as traps and as an extension of water clones.
Name: Water Release: Sticky Starch Capture Field Rank: C Type: Ninjutsu Purpose: Supplementary Element: Suiton Range: Short to Medium Duration: Max 2 posts if manipulated.
Description: The user spits out high-viscosity, chakra infused water, aimed at a surface of wide scope. This is a stream of sticky liquid which can be used to form an adhesive trap that can inhibit a person's mobility. One can effectively reduce their enemy's area of activity with this technique, and has the effect of being able to take complete control over the battlefield. The normal scope of this technique is normally just a few metres, but if prepared, it is also possible to make an entire pond of starch syrup. Being caught in the technique can be avoided by channelling chakra to one's feet allowing one to walk upon it uninhibited, beforehand. The syrup can be manipulated to move after it is created, being able to stick and travel up surfaces.
- B Rank:
Name: Water Release: Rising Water Slicer Rank: B Type: Ninjutsu Purpose: Offensive Element: Suiton Range: Short to Medium Duration: 1 post Description: This technique will create a fast jet of water running through the ground that is powerful enough to slice through solid rock. However, it can easily be avoided by jumping upwards. The water blades can also be sent above ground level to strike down jumping targets. Name: Water Release: Watercutting Sword Rank: B Type: Ninjutsu Purpose: Offensive Element: Suiton Range: Short Duration: Upkeep paid until deactivated. Description: A technique that allows the user to manipulate water into the form of a sword. This sword is also shown to be very resilient as it is able to withstand and cut through Fire Release techniques, but only those of lower rank and up to two before dissipating. Notably, even though it can cut a considerable amount, it won't stop the attack from going around the sword. As the water rages through the user's hand and maintains form, it is even capable of clashing against other weapons. Name: Water Release: Water Dragon Bullet Rank: B Type: Ninjutsu Purpose: Offensive Element: Suiton Range: Short to Far Duration: Controllable for up to two posts or until it strikes something/is dispersed. Description: The Water Release: Water Dragon Bullet Technique shapes a large amount of water into a giant, powerful dragon, which hits the opponent with formidable might, dealing physical damage. The ideal place to use it is near a body of water, but if the user's skill allows it, it is possible to use it even in a place where there is none. Name: Water Release: Water Encampment Wall Rank: B Type: Ninjutsu Purpose: Defensive Element: Suiton Range: Short to Medium Duration: Until deactivated. Description: This defensive technique creates a wall of water around the user. Enemy attacks are completely intercepted by a fence of water blown out from the mouth, and is raised from below with tremendous might. The water is blown out in the form of a circle around the user, and it makes for a defence without openings. It is also possible for the user to control the amount of water and duration at will. The wall's strength and resistance change following the quantity of chakra poured down into the water, so a skilful shinobi will be able to build a sturdy one. Furthermore, because the field of vision is maintained even while defending one can easily go on to the next move, which is a great advantage. The wall can also be formed from a pre-existing water source. Name: Water Release: Water Fang Bullet Rank: B Type: Ninjutsu Purpose: Offensive Element: Suiton Range: Short to Medium Duration: 1 post Description: A technique that deals physical damage to the enemy with a liquid mass brought forth from underwater. Its power to kill and maim is augmented by adding a spinning motion to the compactly pressured water. During fights on water, taking advantage of its characteristic ability to attack from anywhere in a 360 degrees radius, in conjunction with other techniques for distraction, confusion and so forth, this technique has an extensive array of applications. Name: Water Release: Exploding Water Colliding Wave Rank: B Type: Ninjutsu Purpose: Offensive Element: Suiton Range: Short to Far Duration: 1 post, the water created lasts until evaporated. Description: The user spits out a great volume of water from their mouth, swallowing up and crushing the enemy with the advancing surge. The user can ride the wave, allowing them to move at high speed, and attack the enemy, now swept off their feet, without fear of counter-attacks. The amount of water created is proportional to the amount of chakra used; when used with Amayah enormous chakra and her absolute mastery over the suiton element, even a dry wasteland can become a moderately-sized ocean. Afterwards, the excess water can be used for additional Water Release techniques. - Custom Technique:
Name: Suiton: Teikokukabe Kaiyōchōseki - Water Release: Imperial Wall of Oceanic Tides Rank: B Type: Ninjutsu Purpose: Offensive, Defensive, Supplementary. Element: Suiton - Water Release. Range: All ranges. Duration: The wall lasts for one posts, but the water created by it lasts until evaporated.
Description: A technique where chakra kneaded inside the body, particularly the stomach, and is converted into water, and then expelled from the mouth and shaped into a massive wall of violent and powerful waves, which covers a a massively wide range. The amount of water expelled is comparable to that of a miniature lake, being strong and in ample enough amount to easily wash away trees, large boulders, and anyone unlucky enough to be caught in it. The sheer size that it covers makes the technique extremely difficult to either avoid or contain, as the volume of water allows it to easily counter multiple katons of the same rank (up to three) in order for it to be countered. The technique, due to it's elemental advantage, can also cancel out up to two A-rank Katons, and 1 S-rank Katon, to which even then it would simply evaporate into a massive steam cloud that could be used for later techniques.
- A Rank:
Name: Suiton: Daibakufu no Jutsu - Water Release: Great Waterfall Technique Rank: A Type: Ninjutsu Purpose: Offensive Element: Suiton - Water Release. Range: Mid-to-long range. Duration: One post. Description: This technique extends water over a large scale, surges and rises up to several dozens of meters high. Then it streams down to the ground in one big cascade, much like a gigantic waterfall. In doing so, it resembles a huge wave, with tremendous power that can hollow out the ground. What remains after that technique's utilization is reminiscent of no less than the aftermath of a natural disaster. In Amayah's case, she can utilize the technique where no water is present as she draws the moisture from the atmosphere and with a relatively low amount of handseals, only requiring one to activate the technique and utilizing her chakra to produce the water - Custom Technique:
Name: Water Release: Multiple Water Dragon Rainshot Bullets Rank: A Type: Ninjutsu Purpose: Offensive Element: Suiton - Water Release. Range: All Ranges. Duration: Maintainable, the water left over lasts until evaporated.
Description: A technique that draws upon the moisture in the air and the users chakra to create multiple heads resembling in size and shape that of the one belonging to the water dragon, it's a wide spread attack designed to hit multiple targets and absolutely dominate the battlefield. Upon their creation, the 25 dragon heads rain down from the sky like a hailstorm of meteors, crashing into the areas at random locations much like real raindrops would. Their impacting force is enough to cause massive craters, easily shattering solid stone structures and decimating treelines, and scatter several hundred gallons of water in all directions upon impact, making it almost impossible to completely avoid.
- S Rank:
- Custom Technique:
Name: Mizumegami no Chokurei: Zettaitōsei - Imperial Decree of the Water Goddess: Absolute Control. Rank: S Type: Ninjutsu Purpose: Offensive, Defensive, Supplementary. Element: Suiton - Water Release. Range: All Ranges. Duration: Maintainable.
Description: A technique that earned Ren her title as the Strongest Suiton Practitioner in History, along with other things, this jutsu allows the user to manipulate any form of water that the users chakra touches, which allows the user to move and shape that body of water to their desire. This essentially gives them control over an absolutely massive amount of water, especially when used on a per-existing water source, such as a lake or the ocean, allowing to them to turn the force of that water against any of their enemies. This can be in the form of gigantic tsunamis, whirlpools, formed constructs, rough waves, and countless other possibilities.
Ryo: Starting Amount: 20,000 Spent Amount: 4275 Left Over Amount: 15,725. Vouchers used to save money: S-rank Technique - x1 A-rank Techniques - x2 C-rank Techniques - x3 Default Weapons: x10 Kunai in the pouch on her leg. x20 Shuriken in the same pouch. Stored Weapons: None. Items: None. | |
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